

With DLDSR and SSRTGI combined, users will be able to enjoy what feels like a remastered experience in classic games such as Prey, for example. SSAO (Screen Space Ambient Occlusion) emphasizes the appearance of shadows near the intersections of 3D objects, especially within dimly lit/indoor environments.ĭynamic DOF (Depth of Field) applies bokeh-style blur based on the proximity of objects within the scene giving your game a more cinematic suspenseful feel.

SSRTGI (Screen Space Ray Traced Global Illumination), commonly known as the “Ray Tracing ReShade Filter” enhances lighting and shadows of your favorite titles to create a greater sense of depth and realism. These depth-based filters are accessible by pressing Alt+F3 during gameplay when GeForce Experience’s in-game overlay is enabled in the app’s settings menu.

The team at Nvidia also worked with the modding community and teamed up with Pascal Gilcher, a popular ReShade Author, to release three advanced, depth-based Freestyle filters, SSAO, Dynamic DOF, and SSRTGI, a modified version of his popular "Ray Tracing ReShade Filter". With GRIT and the latest driver, the Wild West battle royale will support DLSS boosting performance by up to 60% at 4K, and optimized system latency courtesy of Reflex. On January 20, Rainbow Six extraction will also support DLSS accelerating performance, and Reflex optimizing system latency for more responsive gameplay. And if you play on a GeForce RTX GPU, desktop or laptop, you can enhance the game with DLSS technology, and Reflex. God of War goes live on PC on January 14 with enhanced graphics, exclusive PC features, and HDR. Plus, support for eight new G-SYNC Compatible gaming monitors and displays. Additionally, there are three new Nvidia Freestyle filters that will enhance games with Screen Space Ray-Traced Global Illumination, Screen Space Ambient Occlusion, and Dynamic Depth of Field.
